Director of the Genesis Lab Maker Space and the Academic Center for Excellence/Librarian for Emerging Technology and Digital Projects

Location: Malibu, California, USA

The Director of the Genesis Lab Maker Space and the Academic Center for Excellence/Librarian for Emerging Technology and Digital Projects spearheads the selection and implementation of emerging technology for Pepperdine Libraries. Through directing the Genesis Lab Maker Space and the Academic Center for Excellence, this position is responsible for developing and executing projects and programs that make use of emerging technology in order to support teaching, learning, and research.


  • Direct the Genesis Lab, a digital makerspace, including developing and implementing innovative projects utilizing emerging technology, including 3-D scanning and printing, VR and AR, and data visualization. Other duties include selecting and maintaining technology (hardware and software) to support lab activities, and supervising student workers.
  • Direct the Academic Center for Excellence (ACE), a cross-disciplinary, high impact learning space located in the Payson library. Responsibilities include overseeing equipment, software, and utilization of the space; developing and carrying out technology based workshops; and recruiting, training, and supervising student workers.
  • Work with the Librarian for Digital Publishing, Curation, and Conversion to develop and implement digital projects that draw on the Libraries’ collections to serve students and faculty. Projects may include, for example, creating item level descriptive metadata, web archiving, and database customization.
  • Plan, organize, and conduct trainings and workshops.
  • Integrate the Academic Center for Excellence (ACE) and Genesis Lab activities into mainstream library operations.
  • Other duties as assigned.
  • Uphold University mission through work performed.

The above information has been designed to indicate the general nature and level of work performed by employees within this classification. It is not designed to contain or be interpreted as a comprehensive inventory of all duties, responsibilities, and qualifications required of employees assigned to this job.

Skills and Qualifications

Required: A master’s degree from an ALA-accredited library school; sound knowledge of current and emerging trends, issues, and best practices in instructional technology, and a commitment to developing and applying this knowledge in support of student learning and scholarship; the ability to work collaboratively within the library and with external partners; excellent organizational, oral, and written communication skills. Sound knowledge of emerging technology trends across a wide variety of disciplines. Knowledge of best practices for digital preservation, digitization, born-digital archiving, and digital collections. Experience creating item level metadata for archival objects. Ability to communicate with a wide range of users. Ability and initiative to independently learn new hardware and software.

Preferred: Experience designing and delivering online training solutions and/or experience developing, deploying, and managing digital projects; hands-on knowledge regarding managing a makerspace; and demonstrated supervisory skills. Additionally, experience working with students of all backgrounds is highly desirable, as is a proficient understanding of the design thinking process. Knowledge of best practices for digital preservation, digitization, born-digital archiving, and digital collections. Understanding of database principles and XML. Ability to teach hardware and software programs to a wide variety of users. Knowledge of 3-D printing, VR and AR, data visualization, and 3D imaging.

Qualified individuals should be able to articulate a strong commitment to diversity, and have the ability to work effectively with individuals from different backgrounds.

Offers of employment are contingent upon successful completion of a criminal, education, and employment screening. Qualified individuals with criminal histories will be considered for employment in compliance with applicable laws.

This is a Librarian, Exempt, 40 hour per week position.

Salary: Commensurate with experience.


Computing, Design and Fabrication Teacher

Location: Waltham, Massachusetts, USA
Computing, Design and Fabrication (CD&F) Teacher


Gann Academy faculty are active members of the school community who are committed to collaborating and growing in their teaching practice, supporting diverse learners in the classroom, connecting with students outside the classroom, supporting other faculty and staff members, and who can self-reflect on their own practice. Commitment to professional development, growth, and collaboration are imperative to be a successful member of the Gann faculty.

Computing, Design & Fabrication teaches technical and creative design skills alongside collaborative practice. The curriculum of the department pursues four disciplines in depth: design thinking, mechanical engineering, computer science, and robotics; we seek opportunities for interdisciplinary overlap both within and across departments. We seek to provide both a breadth of possibilities to all students and a depth of study for our most advanced students. The new CD&F teacher will collaborate with the department to develop exciting, accessible, and deep curriculum within our core disciplines. They will also work with faculty in other departments to identify and develop opportunities for interdisciplinary learning. Gann’s state-of-the-art Prototyping, Fabrication, and Robotics Labs (makerspace) are resources for a wide range of students and learning across the school. Successful candidates for this position will be innovative thinkers with deep knowledge in multiple disciplines within CD&F, as well as interest in and commitment to creating meaningful, safe, challenging, educational experiences for high school students.

This is an in-person, full-time position starting in August 2021, and will report to the Director of STEAM. The salary range is between $55,000 and $75,000 annually, depending on experience.


Gann Academy is committed to building an inclusive workplace culture where talented people of widely diverse backgrounds can thrive. We believe the inclusion of diverse perspectives will improve our work and produce better societal and learning outcomes for all. All employees participate in this commitment whether internally, in building a welcoming workplace culture and /or externally, in ensuring inclusive engagement with families, donors, vendors, allies, and others.

Teaching Duties:

  • Teach courses in Engineering, Fabrication, Design, and introductory Physics.
  • Collaborate with colleagues to plan and adapt curriculum and lessons that support student growth in CD&F areas and interdisciplinary work.
  • Collaborate with colleagues to refine and maintain the Labs.
  • Communicate clearly and effectively with students, parents, and colleagues in person and via email.
  • Use technology and other educational tools to support student learning.

Community Involvement & Engagement, and other Duties

  • Attend and participate in communal programs outside the classroom during school hours including, but not limited to, assemblies, guest speakers, and other special programs ; model and encourage appropriate behavior and monitor students during events and programming;
  • Attend and participate in open houses, graduation, and other special events which may take place in the evenings and/or weekends; faculty and staff are encouraged to attend student performances, art exhibitions, athletics, and other events and activities to support students and promote community engagement;
  • May plan, chaperone, and/or participate in field trips and outside activities which may involve travel;
  • Attend and participate in the All-School Retreat;
  • Serve as a student advisor or the equivalent; maintain open communication with student support, school administration, teachers, and parents regarding student issues; remain current on the school’s academic program requirements to guide students through 4-year planning and course registration; ensure that course registration forms are completed fully and accurately before signing;
  • All faculty and staff are welcome and encouraged attend, lead, participate, and/or help plan any activities as often as desired;

Collaborative Responsibilities

  • Help foster a positive working and educational environment for students and colleagues and support the school’s mission, vision, and values;

  • Work with students outside of classroom time as needed;

  • Work collaboratively with colleagues across all departments;

  • Attend and participate in department meetings; collaborate with department members and instructional director on curriculum development, lesson planning, student issues, and department initiatives;

  • Assist colleagues with substitution when able; arrange class coverage as needed and communicate to instructional director, reception, and record it in Gann’s online attendance platform regarding absences;

The above responsibilities are intended to describe the general nature and level of work being performed by people assigned to do this job. The above is not intended to be an exhaustive list of all responsibilities and duties required.


  • Excellent customer service skills; ability to work with wide range of people—students, parents, faculty, staff, and community members;
  • Knowledge of subject matter and ability and willingness to continue to learn, research, and grow;
  • Possess strong collaboration and team-oriented working and leadership skills along with the ability to balance a pursuit of academic and institutional excellence with compassion and nurture for each individual;
  • Possess an educational vision that aligns with the core principles of Gann Academy;
  • Strong communication, planning, and interpersonal skills;
  • Ability to work independently and effectively in a changing, fast-paced environment;
  • Possess and exude a positive attitude and passion for teaching.
  • Experience with or willingness to learn to operate conventional power tools such as power saws, routers, and drills.
  • Experience with or willingness to learn to operate advanced maker tools such as laser cutters, 3D printers, and CNC routers.
  • Experience with or willingness to learn design software such as OnShape and Adobe Illustrator.


  • Must be proficient in English to carry out work as assigned.

To Apply


Prototyping Studio Manager

Location: Smith College, Massachusetts, U.S.A.

Job Summary

Provide technical and creative support to the Design Thinking Initiative, including management of the daily operation of studio equipment and space,  management of student studio design partner interns, and the development of learning materials in service to  advancing ‘making as a way of thinking’ for students and other members of the Smith community.

Take appropriate actions to support a diverse workforce and participate in the College’s efforts to create a respectful, inclusive, and welcoming work environment.

Essential Functions

Prototyping Studio Operations 40% 

Manage and coordinate daily operations of the design thinking prototyping studio. Maintain organization of space and materials to ensure access for students, faculty and staff at the college. Test and implement new processes, techniques, and equipment for prototyping and making. Oversee equipment purchases, use, and maintenance. Order and stock materials and supplies for collaborative creative projects. Lead the hiring and supervision of student work-study interns including weekly meeting, 1:1 check-ins, training, and mentorship. Oversee training and safety protocols for studio use. Develop video and graphic communication material for equipment use, workshops and studio safety.

Maker and Design Thinking Workshops and Curricular Support 40% 

Develop and curate learning materials to introduce students, faculty and staff to the equipment in the prototyping studio. Develop, propose and facilitate workshops on making for community members in partnership with student staff. Initiate creative projects that advance the mission of the Design Thinking Initiative and increase student engagement. Support and consult with faculty on design thinking processes and hands-on making components of their courses. Provide hands-on making workshops for these classes and work 1:1 with students on course projects. Guide special studies projects in open source design/build projects.

Building Community Partnerships and Collaborative Efforts 20%  

Liaison between the Design Thinking Initiative and other complementary studios and labs at Smith, across the five college consortium, and within the broader Pioneer Valley. Serve as an active member of the college’s maker group meetings and coordinate Smith’s involvement in the annual traveling Pioneer Valley Maker Faire. Improve students’ access to making resources at Smith and in the community. Support the collaborative efforts of making spaces across campus including workshops, shop technician support, and coordinated logistics. Co-teach and coordinate interdisciplinary courses and initiatives, including the interdisciplinary 3D printing course and paper making studio pilot.

Other Functions

All employees are expected to participate in the College’s efforts to create a respectful, inclusive, and welcoming work environment.

Minimum Qualifications (knowledge, skills, education, experience, certifications, licenses)

Bachelor’s degree in Arts & Sciences, Engineering or related field. 1-3 years experience at a makerspace, fabrication shop, and/or teaching and working with students; or an equivalent combination of education/experience. Familiarity with making in the context of an undergraduate, liberal arts context or a community-based makerspace. Demonstrated commitment to improving access, equity, and inclusion.

Experience working with individuals from diverse backgrounds.

Preferred Qualifications

Masters degree preferred.  Design, design thinking or creative experience are strongly preferred.


Knowledge and demonstrated experience with fabrication studios and/or Makerspaces required. Desired proficiency with 3D printing, laser cutting, basic woodworking tools, metal work, familiarity with CNC routers, sewing (hand–industrial techniques), microcontrollers and electronics. Proficiency with associated software including Fusion360, the Adobe Suite, CorelDRAW and open source design softwares. Aptitude for troubleshooting and devising clever work-arounds for technical problems. Machine repair and maintenance. Experience working collaboratively with diverse constituencies, especially college students. Ability to multitask, pay consistent attention to detail, respond effectively to various work styles, communicate with faculty, students, staff, and community members and to exercise independent judgment. Ability to organize and prioritize work effectively, to take initiative and responsibility are important.

Please attach BOTH a current resume and a cover letter in order for your application to be considered for this position . You may combine your resume and cover letter into a single file or attach multiple files to your application, but BE SURE you have provided all attachments BEFORE SUBMITTING your application.

You will NOT be able to attach additional files after you have hit the Submit button.

Review of applications will begin May 17, 2021

Makerspace Specialist, Princeton University Library

Location: Princeton, New Jersey, U.S.A.

Makerspace Specialist, Princeton University Library

Princeton University Library (PUL) seeks a resourceful and collaborative individual to help launch our library makerspace in the role of Makerspace Specialist. The PUL Makerspace opened in the spring of 2021 in a newly renovated 2000 s.f. space that is easily visible and reachable from several parts of campus. Located on the A floor of Lewis Library next to the Engineering Library Circulation Desk, the PUL Makerspace is close to two related spaces – the StudioLab managed by the Council for Science and Technology (CST) and the Digital Learning Lab managed by the McGraw Center for Teaching and Learning.

Reporting to the Engineering Librarian, the Makerspace Specialist will develop programs and services to launch a new library makerspace as part of a renovation in Lewis Library and Fine Hall. The new space has opened with a small set of equipment that will grow over time. The space is open to the campus community. The Makerspace Specialist will play a key role in determining the program and services provided. In addition to collaborating with existing services such as support for GIS, statistical software and visualization software, the Makerspace Specialist will connect with subject specialists, library liaisons, peers across campus and at peer institutions.

This is a full-time two-year term position which will require some evening hours, with a flexible schedule to enable student-centered programs.

The successful candidate will:
• Provide consulting services for undergraduates, graduate students and faculty engaged in making in a variety of academic disciplines.
Maintain the makerspace equipment so that it is functional and safe, and manage inventory.
• Staff the makerspace including during some evening hours, and work a flexible schedule that enables student-centered programs.
• Brainstorm, explore, plan, implement, and support programming.
• Provide technical and creative direction, hiring, supervision, and training to students employed by the makerspace
• Participate actively in relevant library committees and groups, especially the Makerspaces Task Force.
• Collaborate proactively with other makerspaces around campus and at peer institutions,
• Exhibit excellent interpersonal skills and foster a welcoming and inclusive environment for a diverse group of students and faculty.

Required Qualifications:
• Bachelors’ degree in an area of science, engineering, technology or the arts.
• Knowledge and experience with 3D printing, large format printing and PCB/CNC mills, and helping others with these technologies.
• Willingness to work flexible hours in order to accommodate programs and trainings.
• Excellent interpersonal and organizational skills and a high degree of professionalism and initiative.
• Ability to think creatively, work independently and function effectively as part of a team. Excellent written and oral communication skills.
• Ability to handle multiple varied and competing priorities.
• Experience with and enthusiasm for STEM education/outreach.
• Ability to work collaboratively with people from diverse backgrounds.

Preferred Qualifications:
• Masters degree in library science, instructional design, nonprofit management or other relevant discipline.
• Knowledge and experience with one or more of the following: rapid prototyping (Arduino, Raspberry Pi, Makey Makey), art and craft projects, electronics tinkering and creative technology (computer programming for creative applications, interactive media, robotics & design projects).
• Demonstrated commitment to the provision of high-quality public service.
• Work experience with academic research libraries.
• Experience supervising student workers.
*Candidates may be asked to share evidence of relevant work upon interview.

Princeton University is an Equal Opportunity/Affirmative Action Employer and all qualified applicants will receive consideration for employment without regard to age, race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability status, protected veteran status, or any other characteristic protected by law. EEO IS THE LAW

Link to posting:

Director, Penn State Innovation Hub Makerspace

Location: State College, Pennsylvania, U.S.A.

Director, Penn State Innovation Hub Makerspace

Penn State is in the build-stage of the Penn State Innovation Hub, a new entrepreneurship and innovation facility located in downtown State College, PA. This new facility will become the University’s central innovation hub, bringing together the Happy Valley LaunchBox powered by PNC Bank with a newly developed 7,000 square foot makerspace.

As Pennsylvania’s sole land-grant institution, Penn State was founded to make a positive impact on the Commonwealth through teaching, research, and public outreach. One of the best ways we can fulfill that mission in the twenty-first century is by contributing to Pennsylvania’s economic progress. Recognizing that innovation drives progress in any industry—and that to have an impact, even the most promising ideas must move from concepts to marketable products or services—Penn State has committed itself to fostering innovation and entrepreneurship. We are seeking new ways to empower not only our students and faculty but also stakeholders and entrepreneurs from the communities we serve with the knowledge and confidence to pursue entrepreneurial success.

Launched in 2015, Invent Penn State focuses on entrepreneurship and innovation programs, tools, and resources that accelerate the movement of great ideas to the marketplace and make a substantial economic development impact across Pennsylvania and the nation. Stewarded by the Office of Entrepreneurship and Commercialization in the Office of the Senior Vice President for Research, the effort spans the University’s twenty-four campuses, all academic colleges, institutes, and centers and has quickly become a burgeoning entrepreneurial ecosystem supporting Penn State faculty, staff, student, and community innovators.

The new Penn State Innovation Hub is the next milestone in the growth of the Invent Penn State Innovation Hub program, which, in the last 4 years, has established 21 innovation hubs across the state. The Penn State Innovation Hub currently under construction in State College was specifically envisioned to include a makerspace to support makers from the university and community. The makerspace will include equipment and space for wood working, metal working, welding, painting, 3D printing, electronics, design, light prototyping, and an immersive virtual reality lab. The facility will be open to entrepreneurs and innovators from Penn State as well as the community.

Penn State is seeking to fill the newly created position of Makerspace Director. Reporting to the Director of The Office of Entrepreneurship and Commercialization (EOC), the Makerspace Director is responsible for complete oversight of Penn State’s makerspace. The newly hired director will be responsible for the planning, startup, and ongoing operations. This position will include some evening and weekend hours, limited travel, and supervisory responsibility.

Main Responsibilities:

• Manage and provide complete oversight for the makerspace, including administrative, operational, financial, and programmatic

• Determine appropriate staffing levels, lead the staff, with expected direct reports in operational and administrative roles

• Determine hours of operation, membership levels, rate structure

• Determine the appropriate equipment set and establish a maintenance program

• Develop and implement a training program, in conjunction with the Office of Environmental Health and

• Safety, that provides training to staff and to members on how to safely operate all of the equipment in the makerspace

• Develop and implement policies to align space usage with the mission and priorities of the makerspace

• Develop and oversee programs that meet the needs of the entrepreneurial ecosystem in partnership with the Happy Valley LaunchBox powered by PNC Bank

• Assess program effectiveness, and recommend changes to program content, policies, and procedures accordingly

• Proactively engage with units across the university to foster usage

• Plan, direct, and control the makerspace budget for personnel, equipment, operations, and other resources

• Actively work to seek funding opportunities


• Master’s Degree plus 3+ years of experience or an equivalent combination of education and experience

• Experience with manufacturing equipment, industrial design, and making/prototyping is preferred

• Work experience supporting a makerspace or similar operation, ideally at an educational institution is preferred

• Experience designing, implementing, and overseeing training and safety systems

• Strong interpersonal communication skills and budget management experience

• Experience in educational workshop planning and instruction a plus

Apply online at

Makerspace Coordinator

Location: Seoul, South Korea

Makerspace Coordinator with MYP Design

Dwight School Seoul seeks a highly qualified and experienced Makerspace Coordinator/teacher who can start as early as January 2021(with some time flexibility). The ideal candidate has a wealth of IB Design education experience with a capability of implementing a richer business minded technology curriculum that can lead students to become future technology and design entrepreneurs. Bilingual in English and Korean with an understanding of local mindsets in an international education environment preferred but not required.

Job Title: Makerspace Coordinator 

Reports to: Principals, Head of School , Dean of Technology and Innovation

Liaises with: Head of Design, Upper and Lower school teachers, Facilities, Teachers


The Makerspace at Dwight is an exciting and inspiring place that sparks students’ imagination and creativity. It is a whole school resource that encourages and supports the Design process, not just in STEAM subjects but across the whole curriculum from Kindergarten to Grade 12. It provides an inspiring, safe and creative environment where teachers and students can explore and realize their ideas in a practical problem solving way. It encourages everyone to be risk takers and to develop their ‘spark of genius’.

A unique feature is that the Makerspace doubles as the Design department which delivers both the Product and Digital MYP Design curriculum. Spread over two adjoining rooms all the resources are shared by both the upper school design students and all the lower school students who use the Makerspace; the older students act as mentors and assistants for the younger students.

The Makerspace has a wide range of equipment, the manual tools and machinery you would expect in a modern well equipped workshop. Including a range of manufacturing equipment including a Laser Cutter, a CNC Router, 3D printers, Vinyl Cutter and a Sign printer.

The Makerspace is also proactive in supporting teachers who require help designing and creating learning resources for their subjects. For instance, Mathematics teachers make Clinometers and protractors, Chinese Language teachers make puppets for the plays students write and Individuals and Society teachers get their students to create 3D topographical models.

The  makerspace coordinator has a wealth of IB Design Education experience [Upper and Lower School], or comes from one of the related STEAM [Science,Technology, Engineering, Art and Maths], subjects and/or experience in setting up and running a whole school Makerspace or Fablab. He/She has experience in managing a large budget, organising and maintaining a wide range of resources, managing teachers and technicians and the ability to be flexible and creative when responding to the needs of the school community.  He/She is also a boundlessly resourceful, imaginative, energetic person with new creative ideas with a sense of humour. 


The Makerspace Coordinator is a highly qualified and experienced teacher who has a wealth of IB Design education experience with a capability of implementing a richer business minded technology curriculum that can lead students to become future technology and design entrepreneurs. She/He has an understanding of local mindsets in an international education environment.

  • Facilitating classes and training for students and faculty to promote a problem solving based learning and high tech design thinking in a creative Makerspace environment. 
  • Creating innovative Makerspace activities in conjunction with the IB curriculum.
  • Leading faculty and students in developing and implementing new innovative learning opportunities
  • Overseeing day to day Makerspace activities
  • Creating and maintaining faculty & students manuals as well as student projects
  • Managing the schedule of the Makerspace effectively and efficiently.
  • Attending all departmental and school faculty meetings, etc.
  • Ensuring that all equipment is operated in a safe and appropriate manner.
  • Being committed to student learning, personal growth, and professional development
  • Establishing and maintaining cooperative relationships within the department



  • Enjoying teaching students of all ages. Being able to organize and inspire students to be risk takers, while maintaining a safe working environment.
  • Managing the Makerspace as a whole school resource, providing  practical support, help and guidance. Working with the Makerspace technician and Design teachers to respond to requests, sharing expertise and resources with all staff and students.
  • Making sure the Makerspace is a safe and efficient workspace. Following a daily, weekly and monthly schedule of maintaining tools, machines and equipment. Ensuring training is provided for equipment including new CAD/CAM technology, design software and hardware.
  • Working with the procurement department to acquire materials and equipment. Maintaining existing equipment and resources, managing a stock control system, and a complete Inventory.
  • Creating a development plan for the future of the Makerspace; together with the Head of Design producing budget proposals that inform the school management of  future financial investment requirements.


Maker Space Teacher, Grades 9-12, August 2021 Start

Location: Greenwich, Connecticut, U.S.A


Greenwich Country Day School is an independent, co-educational day school with a current enrollment of 1300 students in grades N-12, and a faculty and staff of 340. The original Old Church Road campus is home to grades N-8. Phase II construction of the new High School campus (9-12,) located less than two miles away on Stanwich Road, is well underway and scheduled for August 2021 completion. Founded in 1926, Greenwich Country Day School is a family school where innovative teaching is encouraged as teachers model and foster a love of learning, challenge and inspire children toward academic excellence, and cultivate students’ interests and talents outside of the classroom. We value purposeful and personal learning in a joyful environment, with emphasis on the development of character, creativity, and a sense of personal value along with strong academic skills. GCDS is committed to graduating ethical, confident leaders who possess a strong sense of purpose.

GCDS is fortunate to have built a large endowment which helps to fund competitive salaries and benefits,  including housing support for academic faculty, a robust professional development program, and reimbursement for graduate school tuition. GCDS offers a substantial need-based financial aid program to support students from a range of socio-economic backgrounds.

Due to the expansion of the high school program, Greenwich Country Day School seeks a Maker Space Teacher, Grades 9-12, to start August 2021. The ideal candidate will possess a meaningful background in instruction around design, building a maker space curriculum in close collaboration with the visual arts and faculty across disciplines, and teaching of Architecture, AutoCAD, and 3D Design, along with wood shop experience. Interdisciplinary thinking will be critical to success in this role.

GCDS is looking to engage with candidates who employ an entrepreneurial mindset in their approach to education and would bring that skillset to teaching in our collaborative, interdisciplinary, project-based Upper School program. Successful candidates will possess content and pedagogical expertise, a dedication to collaboration, and a creative and flexible approach to curriculum design and instruction. Interdisciplinary proficiency is highly desirable. Diversity is a core value at GCDS, and we seek candidates who demonstrate a commitment to equity and inclusion. GCDS is pleased to offer transportation support and accommodations, as needed, along with an introduction to the local area, for those candidates who travel from outside of the region for on-campus employment interviews.

Responsibilities Include:

  • Instructional responsibility in content area
  • Co-management of a full wood shop
  • Oversight and assessment of the development and progress of each child
  • Communication with parents, students, and colleagues
  • Collaborative work with colleagues on grade level, subject area, and interdisciplinary faculty teams
  • Contribution toward athletic or co-curricular programming in addition to classroom role

Required Qualifications:

  • Minimum of a Bachelor’s Degree
  • A minimum of 3-years successful teaching experience with students in this age group, or demonstrated professional competency
  • Experience teaching Architecture, AutoCAD, and 3D Design
  • Experience with inquiry-based and/or project-based learning
  • A passion for learning and the ability to motivate and inspire students
  • Excellent written and verbal communication skills
  • Commitment to building a diverse, equitable and inclusive school community
  • Willingness to take on multiple roles within the school
  • Personal traits appropriate for nurturing the growth of children – must be energetic, creative, flexible, patient, and have an inexhaustible sense of humor

Preferred Qualifications:

  • Advanced degree in academic/research field and/or professional experience within your area of practice
  • Demonstrated capacity and desire to teach across multiple disciplines/subject areas
  • Experience in and desire to build culture and community with both adults and students
  • Experience as an academic advisor
  • Experience advising independent and original student research
  • Athletic coaching experience
  • Demonstrated experience in establishing collaborative relationships with external partners/organizations in the design and implementation of learning experiences

Interested candidates are invited to use the link provided to send a cover letter and resume to:

Susan Fahey Khanna, Director of Human Resources

Emerging Technologies Librarian

Emerging Technologies Librarian

Location: Charlotte, NC, USA

The J. Murrey Atkins Library at UNC Charlotte is seeking an Emerging Technologies Librarian to identify new technologies appropriate for students to master in and out of the curriculum as well as manage the technology in several of the library’s innovation spaces and coordinate activities within these spaces. This position provides technical and programmatic support and guidance for these spaces and collaborates with and supports internal and external content experts in the use and integration of specialized technologies. Duties include maintaining, troubleshooting, and training users on technology and equipment; developing training materials; coordinating outreach activities; providing group/individual consultations; and working in collaboration with technologists and content experts to develop and host tutorials, workshops, and instruction sessions. This position requires knowledge and understanding of a wide variety of technologies to effectively support users’ needs.

The University of North Carolina at Charlotte is a rapidly growing research intensive University offering over 28,500 students a variety of undergraduate, master’s and doctoral programs in seven academic colleges. UNC Charlotte’s Atkins Library is a comprehensive research library with over 1.9 million printed books, 930,000 e-books, over 400 databases, approximately 75,000 journals and an annual budget of over $10 million.

UNC Charlotte is located in the largest city in North Carolina, a beautiful southern city of 775,202 with over 1.5 million in the greater metropolitan area, in one of the fastest growing regions in the country. Located on a 1,000 acre wooded campus, the University is accessible to the city’s performing arts and cultural and sports events and to recreational lakes.

Essential Duties:

  • Sets up, maintains, and troubleshoots technology and ensures the safe use of all Area 49 spaces, including the Technology Support Desk, Makerspace, EZ Video Studio, Gaming Lab, Multimedia Lab, Visualization Lab, and Photogrammetry Lab;

  • Manages the Photogrammetry Lab;

  • Stays informed of trends and best practices in library technologies, innovative technologies, and making;

  • Conducts individual, group, and/or classroom training sessions on technologies, digital applications, and tools;

  • Develops and conducts technology- and maker-focused workshops;

  • Collaborates with the Digital Pedagogy & Emerging Technologies Librarian, as well as Subject Librarians, to deliver innovation-focused instruction sessions that align with the curriculum;

  • Develops and maintains training modules and support materials, such as creating Libguides and user guides for library technologies and developing web content in areas of responsibilities;

  • Works shifts at the Technology Support Desk and other technology spaces;

  • Assists customers with public computing and printing services;

  • Represents Area 49 at events, such as maker faires and campus creative and informational events;

  • Drafts and recommends new, and edits to existing, policies and procedures;

  • Researches and recommends innovative technologies for adoption and obtains quotes from vendors;

  • Actively seeks resources and activities that support inclusive and anti-racist practices in Area 49

  • Tracks and maintains Area 49 supply and materials levels;

  • Builds strong working relationships with and develops collaborative partnerships with innovators, content creators, and experts within the library, across campus, and in the community;

  • Engages in professional development and scholarly contributions both locally and nationally;

  • Participates in faculty governance through representing library spaces, as well as through library and campus task forces and/or committees;

  • Performs other duties as assigned.

Minimum Education/Experience Requirements

  • Master’s degree in Library and/or Information Science from a program accredited by the American Library Association.

  • Graduation with master’s degree in a specialized area directly relevant to the position description may be an acceptable substitute in certain situations if approved by the Dean.

Preferred Education, Skills and Training Experience:

  • Ability to master new technologies quickly and thoroughly;

  • Experience in setting up, maintaining, troubleshooting, and training others in nontraditional and emerging technologies;

  • Evidence of experience building and maintaining collaborative partnerships and services with and for faculty, staff, students, and administration, including working across boundaries;

  • Committed to working as an effective member of a high-functioning team;

  • Knowledge of emerging trends in research libraries and higher education;

  • Experience designing and delivering both face-to-face and online instruction, including technical training, workshops, and classroom sessions;

  • Experience drafting policies, reports, documentation, and web content;

  • Superior interpersonal and communication skills;

  • Demonstrated initiative and flexibility and the ability to work both independently and collaboratively in a complex and diverse environment;

  • Ability to think creatively, strategically, and proactively;

  • Ability to communicate complex issues to diverse audiences;

  • Ability to work effectively with diverse groups and to create an environment of mutual respect;

  • Commitment to continuous personal and professional improvement in diversity, equity, and inclusion initiatives.

To apply:

ONLY ELECTRONIC APPLICATIONS WILL BE ACCEPTED: (Search Faculty Vacancies – Position # 008997) or use the direct link

The following Application Materials must be attached to your electronic submission:

  • Cover letter

  • Resume/CV

  • Names (including titles and company/institutions), addresses, phone numbers, and email addresses of at least 3 professional references. The Search Committee will not contact references before verifying permission with the candidate.

  • Written statement of 250 words or less on your skills, experience, and/or willingness to engage in activities that will advance UNC Charlotte’s diversity plan, including through digital scholarship programs. Applicants should attach their written statement in the “Other Documents” section of the application.

The review of applications will begin January 19, 2021. Anticipated start date is July 1, 2021. Appointment requires successful completion of background check.

Our campus community is comprised of people who represent the wide breadth of gender and sexual identities, races and ethnicities, faith traditions, nationalities, and other social categories and backgrounds. These varied identities and experiences enrich the University as a whole. UNC Charlotte and Atkins Library strive to celebrate this diversity, and to sustain an inclusive and welcoming environment for all. For library-specific information, please visit the Atkins Library Diversity Page.

As an EOE/AA employer and an ADVANCE Institution that strives to create an academic climate in which the dignity of all individuals is respected and maintained, the University of North Carolina at Charlotte encourages applications from all underrepresented groups.

Only an MLS or MLIS degree will be considered for this position, we will not accept an alternative degree.

The candidate chosen for this position will be required to provide an official transcript of their MLS or MLIS degree.

The candidate chosen for this position will be subject to a criminal background check.

For additional information about The University of North Carolina at Charlotte, please visit our Website: For further details about Atkins Library, please consult our website:

Manager, Makerspace Program

Location: Hong Kong

Position: Manager-Makerspace Program

Shuyuan Mission statement:
The ISF Academy Shuyuan is based on the classical Chinese learning sanctuary and the
Platonic Academy; the goal of which is independent study and enquiry under the guidance of a
master. Set in the 21st century, the courses that the Shuyiuan program offers aim to promote
deep and thoughtful scholarship in a multidisciplinary environment, allowing selected students to
pursue challenging branches of knowledge beyond the regularly-taught curriculum. These
courses require long-term dedication, as the skills being developed are cumulative and form the
foundation for rigorous, life-long learning. Our ultimate goals are the development of sound
scholarship, solid academic study, challenging research opportunities, intellectual curiosity and
practical wisdom.

Reports to: Director Shuyuan

Direct Reports: Makerspace Teacher(Primary), Tinkerers (whole school), Technicians

Regular Meetings:
Director Shuyuan
Shuyuan Team meetings
Lead and keep minutes for Makerspace Meetings
Attend Design Department meetings in Secondary, and planning meetings in Primary School
and Pre-School as required

Shuyuan MakerSpace Program Manager


● Develop and maintain positive working relationships with Shuyuan
team and Primary and Secondary Heads of Faculty and teachers
● Develop the capacity of ISF teachers to implement makerspace
education through offering demonstration workshops, curriculum
planning sessions and the technical expertise needed to access the
makerspace technology
● Examine ATLAS and other curriculum databases to identify possible
curriculum connections with makerspace
● Recommend constructivist teaching and learning strategies proactively
to teachers
● Motivate Heads of Faculty teachers to implement constructivism in
their lessons
● Develop the Shuyuan Makerspace program through a sustained
review and evaluation of the program
● Provide clear, accurate and informed lesson structure and content with
respect to achieving authentic learning outcomes through a diverse
range of finished products, student performance and wellbeing goals
for teachers
● Manage the Primary Makerspace Teacher (or teachers) , use of the
space, and allocation of materials.
● Manage the makerspace technicians and administrative procedures.
● Actively manage, supervise and support all activities in the Secondary
● Coordinate the use of the Makespaces with classroom teachers,
assess the PD needs, and make curriculum recommendations.
● Plan, lead and attend the Shuyuan Summer FabLearn program at
Columbia (NYC) each year in conjunction with the Director of
● Organise and oversee the TInkerer program for faculty across all three
sections of the school
● Motivate the Tinkerers to develop future focussed, authentic learning
experiences that will develop the skills, knowledge and values required
in curriculum based classes or beyond the classroom
● Monitor and implement school wide Health and Safety policies


● Membership of the Shuyuan Team meetings
● Works collaboratively with Director Shuyuan, and faculty across all
three sections of the school.
● Promotes the development of skills, knowledge and understanding for
teachers that are in line with the Academy policies and strategic
● Works collaboratively across the whole school to share resources and
promote academic performance, well-being and school spirit
● Support student projects, eg. personal projects, EE, IAs, CAS, Primary
School project day, etc.


● Well-developed public speaking skills and written communication skills
● Confident communicator and presenter
● Proven ability to present the program in public forums on behalf of the
ISF Academy
● Ability to share ideas and information clearly, concisely and accurately
and diplomatically to a wide range of audiences: students, parents,
teachers and friends of the Academy
● Ability to document clearly, concisely and accurately the curricula
● Ability to document clearly, concisely and accurately student progress
● Liaise with external specialists or service providers regarding
the planning and implementation of the curriculum
● Bilingual in English and Mandarin is desirable


● Experience with managing sustained change
● Proven strong team membership and management skills but not
necessarily as the team leader
● Interpersonal skills
● Proven self-motivated and self-directed curriculum research and
design skills
● Strong oral and written communication skills
● Commitment to valuing each student and providing an educational
environment in which they can flourish to achieve excellence
● Decision-making and problem solving
● Attention to details
● Willingness to work irregular hours, as some activities will take place in
late afternoon, evenings, or weekends
● Committed to developing own professional learning
● Resilient and self aware
● Teaching experience in a STEM field

Technical Skills

● Bachelor’s degree in engineering, or STEM field
● Strong IT skills
● Understanding of design and iterative process
● Willingness to learn new technologies
● Robotics experience in land based, air based, water based


Manager of “The Hive”

Location: Cambridge, Massachusetts, U.S.A

JOB TITLE: Manager of “The Hive”

DEPARTMENT: Cambridge Public Library              


CIVIL SERVICE: Not subject to civil service rules and regulations

HOURS OF WORK: 37.5 hours per week. A flexible schedule is required including working some evenings, Saturdays and Sundays in support of programs and events.


ESSENTIAL DUTIES AND RESPONSIBILITIES: The Manager of The Hive will be responsible for overseeing the day to day operations and maintenance of “The Hive,” the Cambridge Public Library’s new STEAM creativity zone/makerspace. They will provide support to and instruction for staff, volunteers, and patrons on equipment and resources in The Hive. Additionally, they will contribute to the collaborative efforts of the Library STEAM team and Cambridge STEAM Initiative. Specific duties include but are not limited to the following:

General Operations

  • Oversees the daily operations of The Hive, ensuring it is a safe and welcoming space for all, particularly for groups and individuals who are traditionally underserved or underrepresented in STEM fields
  • Engages library users in making, creating, and designing with technology and equipment
  • Ensures proper calibration, functioning, maintenance, and requisition of equipment and tools, and ventilation
  • Creates and manages the daily schedule, workflows, and duties, ensuring sufficient coverage from staff and volunteers
  • Maintains working knowledge of industry-standard graphic software applications, digital output software, 3D modeling, scanning, AR/VR production, and multimedia production, and other related technologies
  • Responsible for inventory for the space including tracking equipment and identifying and following up on any equipment needing repair or replacement
  • Improves processes and workflows to make an outstanding patron experience from project idea to execution
  • Maintains appropriate standards of behavior per the CPL Behavior Policy, ensuring mutual respect and safety in programs; enforces policies of the space and the library
  • Advises on operating budget for supplies, equipment, and services related to The Hive
  • Ensures spaces, equipment, and community use are compliant with safety measures

Extended Reality Lab and Recording Studio Space Management

  • Assists patrons in booking equipment and/or studio spaces
  • Manages patron check-in for studio bookings and set up/tear down AV recording studios between bookings
  • Ensures smooth transition and sanitization between users of the space

Instructional Services

  • Leads in-person and virtual instructions and provides assistance with use of the various technologies including 3D scanning and printing equipment, Augmented and Virtual Reality equipment, recording equipment and corresponding software programs
  • Trains staff, volunteers, and patrons on safety and operation of equipment
  • Oversees the badging process for users
  • Contributes to the development of STEAM curriculum across the libraries
  • Produces and updates educational manuals and resources for distribution to staff, volunteers, and patrons
  • Prepares and delivers technical workshops and trainings on equipment and processes
  • Advises patrons on utilizing equipment and processes for individual projects
  • Determines workshop and training needs each quarter
  • Assists in developing program and training schedule for technologies tied to The Hive across the library system
  • Creates, maintains, and disseminates The Hive instructional and appointment calendars
  • Provides technical assistance for special events and visiting maker instructors who utilize The Hive space and equipment
  • Creates an environment that is conducive to learning and appropriate for a range of learning activities
  • Supports “maker” programs in all library locations and travels to branches to assist with staff training and programs
  • Contributes to development of measurement tools and creation of reports to communicate outcomes and impacts of programs

     Leadership & Supervision

  • Supervises staff and volunteers who work in The Hive
  • Supports recruitment and hiring for staff and volunteers
  • Oversees the volunteer program for the space
  • Evaluates staff performance annually and sets goals with staff for coming year
  • Acts as a member of the Library Leadership team, attending meetings and disseminating essential information

    Communications & Training

  • Communicates effectively with the public, staff and administration and promotes both The Hive and overarching STEAM program philosophies, goals and results
  • Develops and maintains relationships and partnerships within the community to foster collaborative programs and services around creative making in the community
  • Assists with promotion of The Hive resources and services internally and externally through print and online tools
  • Hosts demonstrations for orientation and community engagement events
  • Creates content for professional development and represents the CPL on professional taskforces, at conferences, etc.
  • Attends continuing education and professional development opportunities

Strategy and Planning

  • Reaches out to the community to invite and engage a diverse group of people to participate in The Hive programs, especially residents who are under-resourced and/or underrepresented in STEM fields
  • Advances The Hive and the greater Library as destinations in the City to discover, learn, and experience new technologies and STEAM opportunities

Perform other related duties and responsibilities as assigned for the good of the department and library. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

MINIMUM REQUIREMENTS: A Bachelor’s degree required, preferably in science, technology, education or related field. 2-4 years of experience working in a makerspace setting or equivalent. Proven successful experience in science/STEAM education with a solid foundation in science, engineering, and/or math; Proficiency with digital design and fabrication tools and processes including 3D printing, laser cutting, soldering, sewing, virtual and augmented reality equipment, and other makerspace technologies. Technical sophistication including comfort with graphics and CAD applications such as Adobe Photoshop, Inkscape, Tinkercad, and Fusion 360; Experience with audio and video recording equipment and software including Adobe Audition and Premier; Ability to independently pick up new technical skills as needed; Proven successful experience in makerspace or digital fabrication education; Appreciation of and sincere desire to work in a diverse, urban setting prioritizing groups and individuals who are traditionally underserved and/or underrepresented in STEM fields; Demonstrated interpersonal skills necessary to work effectively and collaboratively with diverse groups; Ability to thrive in a working environment with constant public contact with people from all backgrounds and age groups; Ability to identify and analyze a strategic direction and to develop and implement programs and activities to address areas of community interest/need; Outstanding project management skills; Willingness to be flexible and adaptable in an environment with a lot of change; Ability to train and lead others; Ability to creatively solve problems and negotiate and handle stressful situations in a positive manner; Excellent communication skills and ability to collaborate and establish effective working relationships; Ability to frequently adopt and teach new tools, software, and technology; Willingness to seek and develop an understanding of the role, mission and functioning of a large urban public library system; Able to anticipate needs, organize work, set priorities, use time effectively, work independently, and meet deadlines; Ability to multi-task, prioritize multiple competing demands; Exceptionally self-motivated and self-directed; Exceptional customer service orientation. Ability to work with non-technically orientated end users; Experienced in external outreach with potential vendors and collaborative partners; Excellent judgment    Tact    Empathy    Patience    Maturity    Sense of humor.

PHYSICAL DEMANDS:  Physically able to operate a variety of technical equipment such as computers, scanners, printers, and mobile devices; Ability to sit and use computer workstation, including keyboard and visual display terminal, for extended periods of time; Must be able to pay close attention to details and concentrate on work; Sufficient clarity of speech and hearing or other communication capabilities to communicate effectively; Sufficient vision or other powers of observation to read printed and online materials.

WORK ENVIRONMENT:    Works in “The Hive” and other assigned areas, including branches as needed. Work is performed primarily in an indoor setting at the library, including public and shared-office spaces. Normal workshop exposure to noise, stress and interruptions.

RATE:                 $76,028 – $89,964 + excellent benefits

APPLICATION PROCEDURE:  Internal applicants submit a job bidding form and 2 copies of both your resume and letter of interest; external applicants submit both your resume and letter of interest via email to: or to Personnel Dept, Room 309, City Hall, 795 Massachusetts Avenue, Cambridge MA  02139. Fax (617) 349-4312. Resume and letter of interest requested by 12/15/20. Position will remain open until filled.