Director, Penn State Innovation Hub Makerspace

Location: State College, Pennsylvania, U.S.A.

Director, Penn State Innovation Hub Makerspace

Penn State is in the build-stage of the Penn State Innovation Hub, a new entrepreneurship and innovation facility located in downtown State College, PA. This new facility will become the University’s central innovation hub, bringing together the Happy Valley LaunchBox powered by PNC Bank with a newly developed 7,000 square foot makerspace.

As Pennsylvania’s sole land-grant institution, Penn State was founded to make a positive impact on the Commonwealth through teaching, research, and public outreach. One of the best ways we can fulfill that mission in the twenty-first century is by contributing to Pennsylvania’s economic progress. Recognizing that innovation drives progress in any industry—and that to have an impact, even the most promising ideas must move from concepts to marketable products or services—Penn State has committed itself to fostering innovation and entrepreneurship. We are seeking new ways to empower not only our students and faculty but also stakeholders and entrepreneurs from the communities we serve with the knowledge and confidence to pursue entrepreneurial success.

Launched in 2015, Invent Penn State focuses on entrepreneurship and innovation programs, tools, and resources that accelerate the movement of great ideas to the marketplace and make a substantial economic development impact across Pennsylvania and the nation. Stewarded by the Office of Entrepreneurship and Commercialization in the Office of the Senior Vice President for Research, the effort spans the University’s twenty-four campuses, all academic colleges, institutes, and centers and has quickly become a burgeoning entrepreneurial ecosystem supporting Penn State faculty, staff, student, and community innovators.

The new Penn State Innovation Hub is the next milestone in the growth of the Invent Penn State Innovation Hub program, which, in the last 4 years, has established 21 innovation hubs across the state. The Penn State Innovation Hub currently under construction in State College was specifically envisioned to include a makerspace to support makers from the university and community. The makerspace will include equipment and space for wood working, metal working, welding, painting, 3D printing, electronics, design, light prototyping, and an immersive virtual reality lab. The facility will be open to entrepreneurs and innovators from Penn State as well as the community.

Penn State is seeking to fill the newly created position of Makerspace Director. Reporting to the Director of The Office of Entrepreneurship and Commercialization (EOC), the Makerspace Director is responsible for complete oversight of Penn State’s makerspace. The newly hired director will be responsible for the planning, startup, and ongoing operations. This position will include some evening and weekend hours, limited travel, and supervisory responsibility.

Main Responsibilities:

• Manage and provide complete oversight for the makerspace, including administrative, operational, financial, and programmatic

• Determine appropriate staffing levels, lead the staff, with expected direct reports in operational and administrative roles

• Determine hours of operation, membership levels, rate structure

• Determine the appropriate equipment set and establish a maintenance program

• Develop and implement a training program, in conjunction with the Office of Environmental Health and

• Safety, that provides training to staff and to members on how to safely operate all of the equipment in the makerspace

• Develop and implement policies to align space usage with the mission and priorities of the makerspace

• Develop and oversee programs that meet the needs of the entrepreneurial ecosystem in partnership with the Happy Valley LaunchBox powered by PNC Bank

• Assess program effectiveness, and recommend changes to program content, policies, and procedures accordingly

• Proactively engage with units across the university to foster usage

• Plan, direct, and control the makerspace budget for personnel, equipment, operations, and other resources

• Actively work to seek funding opportunities

Requirements:

• Master’s Degree plus 3+ years of experience or an equivalent combination of education and experience

• Experience with manufacturing equipment, industrial design, and making/prototyping is preferred

• Work experience supporting a makerspace or similar operation, ideally at an educational institution is preferred

• Experience designing, implementing, and overseeing training and safety systems

• Strong interpersonal communication skills and budget management experience

• Experience in educational workshop planning and instruction a plus

Apply online at https://apptrkr.com/2197263

Makerspace Coordinator

Location: Seoul, South Korea

Makerspace Coordinator with MYP Design

Dwight School Seoul seeks a highly qualified and experienced Makerspace Coordinator/teacher who can start as early as January 2021(with some time flexibility). The ideal candidate has a wealth of IB Design education experience with a capability of implementing a richer business minded technology curriculum that can lead students to become future technology and design entrepreneurs. Bilingual in English and Korean with an understanding of local mindsets in an international education environment preferred but not required.

Job Title: Makerspace Coordinator 

Reports to: Principals, Head of School , Dean of Technology and Innovation

Liaises with: Head of Design, Upper and Lower school teachers, Facilities, Teachers

WHOLE SCHOOL MAKERSPACE COORDINATOR

The Makerspace at Dwight is an exciting and inspiring place that sparks students’ imagination and creativity. It is a whole school resource that encourages and supports the Design process, not just in STEAM subjects but across the whole curriculum from Kindergarten to Grade 12. It provides an inspiring, safe and creative environment where teachers and students can explore and realize their ideas in a practical problem solving way. It encourages everyone to be risk takers and to develop their ‘spark of genius’.

A unique feature is that the Makerspace doubles as the Design department which delivers both the Product and Digital MYP Design curriculum. Spread over two adjoining rooms all the resources are shared by both the upper school design students and all the lower school students who use the Makerspace; the older students act as mentors and assistants for the younger students.

The Makerspace has a wide range of equipment, the manual tools and machinery you would expect in a modern well equipped workshop. Including a range of manufacturing equipment including a Laser Cutter, a CNC Router, 3D printers, Vinyl Cutter and a Sign printer.

The Makerspace is also proactive in supporting teachers who require help designing and creating learning resources for their subjects. For instance, Mathematics teachers make Clinometers and protractors, Chinese Language teachers make puppets for the plays students write and Individuals and Society teachers get their students to create 3D topographical models.

The  makerspace coordinator has a wealth of IB Design Education experience [Upper and Lower School], or comes from one of the related STEAM [Science,Technology, Engineering, Art and Maths], subjects and/or experience in setting up and running a whole school Makerspace or Fablab. He/She has experience in managing a large budget, organising and maintaining a wide range of resources, managing teachers and technicians and the ability to be flexible and creative when responding to the needs of the school community.  He/She is also a boundlessly resourceful, imaginative, energetic person with new creative ideas with a sense of humour. 

KEY RESPONSIBILITIES:

The Makerspace Coordinator is a highly qualified and experienced teacher who has a wealth of IB Design education experience with a capability of implementing a richer business minded technology curriculum that can lead students to become future technology and design entrepreneurs. She/He has an understanding of local mindsets in an international education environment.

  • Facilitating classes and training for students and faculty to promote a problem solving based learning and high tech design thinking in a creative Makerspace environment. 
  • Creating innovative Makerspace activities in conjunction with the IB curriculum.
  • Leading faculty and students in developing and implementing new innovative learning opportunities
  • Overseeing day to day Makerspace activities
  • Creating and maintaining faculty & students manuals as well as student projects
  • Managing the schedule of the Makerspace effectively and efficiently.
  • Attending all departmental and school faculty meetings, etc.
  • Ensuring that all equipment is operated in a safe and appropriate manner.
  • Being committed to student learning, personal growth, and professional development
  • Establishing and maintaining cooperative relationships within the department

 

SPECIFIC RESPONSIBILITIES AND DUTIES :

  • Enjoying teaching students of all ages. Being able to organize and inspire students to be risk takers, while maintaining a safe working environment.
  • Managing the Makerspace as a whole school resource, providing  practical support, help and guidance. Working with the Makerspace technician and Design teachers to respond to requests, sharing expertise and resources with all staff and students.
  • Making sure the Makerspace is a safe and efficient workspace. Following a daily, weekly and monthly schedule of maintaining tools, machines and equipment. Ensuring training is provided for equipment including new CAD/CAM technology, design software and hardware.
  • Working with the procurement department to acquire materials and equipment. Maintaining existing equipment and resources, managing a stock control system, and a complete Inventory.
  • Creating a development plan for the future of the Makerspace; together with the Head of Design producing budget proposals that inform the school management of  future financial investment requirements.

 

Maker Space Teacher, Grades 9-12, August 2021 Start

Location: Greenwich, Connecticut, U.S.A

 

Greenwich Country Day School is an independent, co-educational day school with a current enrollment of 1300 students in grades N-12, and a faculty and staff of 340. The original Old Church Road campus is home to grades N-8. Phase II construction of the new High School campus (9-12,) located less than two miles away on Stanwich Road, is well underway and scheduled for August 2021 completion. Founded in 1926, Greenwich Country Day School is a family school where innovative teaching is encouraged as teachers model and foster a love of learning, challenge and inspire children toward academic excellence, and cultivate students’ interests and talents outside of the classroom. We value purposeful and personal learning in a joyful environment, with emphasis on the development of character, creativity, and a sense of personal value along with strong academic skills. GCDS is committed to graduating ethical, confident leaders who possess a strong sense of purpose.

GCDS is fortunate to have built a large endowment which helps to fund competitive salaries and benefits,  including housing support for academic faculty, a robust professional development program, and reimbursement for graduate school tuition. GCDS offers a substantial need-based financial aid program to support students from a range of socio-economic backgrounds.

Due to the expansion of the high school program, Greenwich Country Day School seeks a Maker Space Teacher, Grades 9-12, to start August 2021. The ideal candidate will possess a meaningful background in instruction around design, building a maker space curriculum in close collaboration with the visual arts and faculty across disciplines, and teaching of Architecture, AutoCAD, and 3D Design, along with wood shop experience. Interdisciplinary thinking will be critical to success in this role.

GCDS is looking to engage with candidates who employ an entrepreneurial mindset in their approach to education and would bring that skillset to teaching in our collaborative, interdisciplinary, project-based Upper School program. Successful candidates will possess content and pedagogical expertise, a dedication to collaboration, and a creative and flexible approach to curriculum design and instruction. Interdisciplinary proficiency is highly desirable. Diversity is a core value at GCDS, and we seek candidates who demonstrate a commitment to equity and inclusion. GCDS is pleased to offer transportation support and accommodations, as needed, along with an introduction to the local area, for those candidates who travel from outside of the region for on-campus employment interviews.

Responsibilities Include:

  • Instructional responsibility in content area
  • Co-management of a full wood shop
  • Oversight and assessment of the development and progress of each child
  • Communication with parents, students, and colleagues
  • Collaborative work with colleagues on grade level, subject area, and interdisciplinary faculty teams
  • Contribution toward athletic or co-curricular programming in addition to classroom role

Required Qualifications:

  • Minimum of a Bachelor’s Degree
  • A minimum of 3-years successful teaching experience with students in this age group, or demonstrated professional competency
  • Experience teaching Architecture, AutoCAD, and 3D Design
  • Experience with inquiry-based and/or project-based learning
  • A passion for learning and the ability to motivate and inspire students
  • Excellent written and verbal communication skills
  • Commitment to building a diverse, equitable and inclusive school community
  • Willingness to take on multiple roles within the school
  • Personal traits appropriate for nurturing the growth of children – must be energetic, creative, flexible, patient, and have an inexhaustible sense of humor

Preferred Qualifications:

  • Advanced degree in academic/research field and/or professional experience within your area of practice
  • Demonstrated capacity and desire to teach across multiple disciplines/subject areas
  • Experience in and desire to build culture and community with both adults and students
  • Experience as an academic advisor
  • Experience advising independent and original student research
  • Athletic coaching experience
  • Demonstrated experience in establishing collaborative relationships with external partners/organizations in the design and implementation of learning experiences

Interested candidates are invited to use the link provided to send a cover letter and resume to:

Susan Fahey Khanna, Director of Human Resources

https://greenwichcountrydayschool.applytojob.com/apply/fopz71qgFt/Maker-Space-Teacher-Grades-912-August-2021-Start?referrer=20201111154228BWGJAFC25MUYWUGK

Emerging Technologies Librarian

Emerging Technologies Librarian

Location: Charlotte, NC, USA

The J. Murrey Atkins Library at UNC Charlotte is seeking an Emerging Technologies Librarian to identify new technologies appropriate for students to master in and out of the curriculum as well as manage the technology in several of the library’s innovation spaces and coordinate activities within these spaces. This position provides technical and programmatic support and guidance for these spaces and collaborates with and supports internal and external content experts in the use and integration of specialized technologies. Duties include maintaining, troubleshooting, and training users on technology and equipment; developing training materials; coordinating outreach activities; providing group/individual consultations; and working in collaboration with technologists and content experts to develop and host tutorials, workshops, and instruction sessions. This position requires knowledge and understanding of a wide variety of technologies to effectively support users’ needs.

The University of North Carolina at Charlotte is a rapidly growing research intensive University offering over 28,500 students a variety of undergraduate, master’s and doctoral programs in seven academic colleges. UNC Charlotte’s Atkins Library is a comprehensive research library with over 1.9 million printed books, 930,000 e-books, over 400 databases, approximately 75,000 journals and an annual budget of over $10 million.

UNC Charlotte is located in the largest city in North Carolina, a beautiful southern city of 775,202 with over 1.5 million in the greater metropolitan area, in one of the fastest growing regions in the country. Located on a 1,000 acre wooded campus, the University is accessible to the city’s performing arts and cultural and sports events and to recreational lakes.

Essential Duties:

  • Sets up, maintains, and troubleshoots technology and ensures the safe use of all Area 49 spaces, including the Technology Support Desk, Makerspace, EZ Video Studio, Gaming Lab, Multimedia Lab, Visualization Lab, and Photogrammetry Lab;

  • Manages the Photogrammetry Lab;

  • Stays informed of trends and best practices in library technologies, innovative technologies, and making;

  • Conducts individual, group, and/or classroom training sessions on technologies, digital applications, and tools;

  • Develops and conducts technology- and maker-focused workshops;

  • Collaborates with the Digital Pedagogy & Emerging Technologies Librarian, as well as Subject Librarians, to deliver innovation-focused instruction sessions that align with the curriculum;

  • Develops and maintains training modules and support materials, such as creating Libguides and user guides for library technologies and developing web content in areas of responsibilities;

  • Works shifts at the Technology Support Desk and other technology spaces;

  • Assists customers with public computing and printing services;

  • Represents Area 49 at events, such as maker faires and campus creative and informational events;

  • Drafts and recommends new, and edits to existing, policies and procedures;

  • Researches and recommends innovative technologies for adoption and obtains quotes from vendors;

  • Actively seeks resources and activities that support inclusive and anti-racist practices in Area 49

  • Tracks and maintains Area 49 supply and materials levels;

  • Builds strong working relationships with and develops collaborative partnerships with innovators, content creators, and experts within the library, across campus, and in the community;

  • Engages in professional development and scholarly contributions both locally and nationally;

  • Participates in faculty governance through representing library spaces, as well as through library and campus task forces and/or committees;

  • Performs other duties as assigned.

Minimum Education/Experience Requirements

  • Master’s degree in Library and/or Information Science from a program accredited by the American Library Association.

  • Graduation with master’s degree in a specialized area directly relevant to the position description may be an acceptable substitute in certain situations if approved by the Dean.

Preferred Education, Skills and Training Experience:

  • Ability to master new technologies quickly and thoroughly;

  • Experience in setting up, maintaining, troubleshooting, and training others in nontraditional and emerging technologies;

  • Evidence of experience building and maintaining collaborative partnerships and services with and for faculty, staff, students, and administration, including working across boundaries;

  • Committed to working as an effective member of a high-functioning team;

  • Knowledge of emerging trends in research libraries and higher education;

  • Experience designing and delivering both face-to-face and online instruction, including technical training, workshops, and classroom sessions;

  • Experience drafting policies, reports, documentation, and web content;

  • Superior interpersonal and communication skills;

  • Demonstrated initiative and flexibility and the ability to work both independently and collaboratively in a complex and diverse environment;

  • Ability to think creatively, strategically, and proactively;

  • Ability to communicate complex issues to diverse audiences;

  • Ability to work effectively with diverse groups and to create an environment of mutual respect;

  • Commitment to continuous personal and professional improvement in diversity, equity, and inclusion initiatives.

To apply:

ONLY ELECTRONIC APPLICATIONS WILL BE ACCEPTED: https://jobs.uncc.edu/ (Search Faculty Vacancies – Position # 008997) or use the direct link https://jobs.uncc.edu/postings/33355

The following Application Materials must be attached to your electronic submission:

  • Cover letter

  • Resume/CV

  • Names (including titles and company/institutions), addresses, phone numbers, and email addresses of at least 3 professional references. The Search Committee will not contact references before verifying permission with the candidate.

  • Written statement of 250 words or less on your skills, experience, and/or willingness to engage in activities that will advance UNC Charlotte’s diversity plan, including through digital scholarship programs. Applicants should attach their written statement in the “Other Documents” section of the application.

The review of applications will begin January 19, 2021. Anticipated start date is July 1, 2021. Appointment requires successful completion of background check.

Our campus community is comprised of people who represent the wide breadth of gender and sexual identities, races and ethnicities, faith traditions, nationalities, and other social categories and backgrounds. These varied identities and experiences enrich the University as a whole. UNC Charlotte and Atkins Library strive to celebrate this diversity, and to sustain an inclusive and welcoming environment for all. For library-specific information, please visit the Atkins Library Diversity Page.

As an EOE/AA employer and an ADVANCE Institution that strives to create an academic climate in which the dignity of all individuals is respected and maintained, the University of North Carolina at Charlotte encourages applications from all underrepresented groups.

Only an MLS or MLIS degree will be considered for this position, we will not accept an alternative degree.

The candidate chosen for this position will be required to provide an official transcript of their MLS or MLIS degree.

The candidate chosen for this position will be subject to a criminal background check.

For additional information about The University of North Carolina at Charlotte, please visit our Website: http://www.uncc.edu. For further details about Atkins Library, please consult our website: http://library.uncc.edu.

Manager, Makerspace Program

Location: Hong Kong

Position: Manager-Makerspace Program

Shuyuan Mission statement:
The ISF Academy Shuyuan is based on the classical Chinese learning sanctuary and the
Platonic Academy; the goal of which is independent study and enquiry under the guidance of a
master. Set in the 21st century, the courses that the Shuyiuan program offers aim to promote
deep and thoughtful scholarship in a multidisciplinary environment, allowing selected students to
pursue challenging branches of knowledge beyond the regularly-taught curriculum. These
courses require long-term dedication, as the skills being developed are cumulative and form the
foundation for rigorous, life-long learning. Our ultimate goals are the development of sound
scholarship, solid academic study, challenging research opportunities, intellectual curiosity and
practical wisdom.

Reports to: Director Shuyuan

Direct Reports: Makerspace Teacher(Primary), Tinkerers (whole school), Technicians

Regular Meetings:
Director Shuyuan
Shuyuan Team meetings
Lead and keep minutes for Makerspace Meetings
Attend Design Department meetings in Secondary, and planning meetings in Primary School
and Pre-School as required

Shuyuan MakerSpace Program Manager

Leadership/
Management

● Develop and maintain positive working relationships with Shuyuan
team and Primary and Secondary Heads of Faculty and teachers
● Develop the capacity of ISF teachers to implement makerspace
education through offering demonstration workshops, curriculum
planning sessions and the technical expertise needed to access the
makerspace technology
● Examine ATLAS and other curriculum databases to identify possible
curriculum connections with makerspace
● Recommend constructivist teaching and learning strategies proactively
to teachers
● Motivate Heads of Faculty teachers to implement constructivism in
their lessons
● Develop the Shuyuan Makerspace program through a sustained
review and evaluation of the program
● Provide clear, accurate and informed lesson structure and content with
respect to achieving authentic learning outcomes through a diverse
range of finished products, student performance and wellbeing goals
for teachers
● Manage the Primary Makerspace Teacher (or teachers) , use of the
space, and allocation of materials.
● Manage the makerspace technicians and administrative procedures.
● Actively manage, supervise and support all activities in the Secondary
Makerspace
● Coordinate the use of the Makespaces with classroom teachers,
assess the PD needs, and make curriculum recommendations.
● Plan, lead and attend the Shuyuan Summer FabLearn program at
Columbia (NYC) each year in conjunction with the Director of
Shuyuan
● Organise and oversee the TInkerer program for faculty across all three
sections of the school
● Motivate the Tinkerers to develop future focussed, authentic learning
experiences that will develop the skills, knowledge and values required
in curriculum based classes or beyond the classroom
● Monitor and implement school wide Health and Safety policies

Teamwork

● Membership of the Shuyuan Team meetings
● Works collaboratively with Director Shuyuan, and faculty across all
three sections of the school.
● Promotes the development of skills, knowledge and understanding for
teachers that are in line with the Academy policies and strategic
direction.
● Works collaboratively across the whole school to share resources and
promote academic performance, well-being and school spirit
● Support student projects, eg. personal projects, EE, IAs, CAS, Primary
School project day, etc.

Communication

● Well-developed public speaking skills and written communication skills
● Confident communicator and presenter
● Proven ability to present the program in public forums on behalf of the
ISF Academy
● Ability to share ideas and information clearly, concisely and accurately
and diplomatically to a wide range of audiences: students, parents,
teachers and friends of the Academy
● Ability to document clearly, concisely and accurately the curricula
program
● Ability to document clearly, concisely and accurately student progress
● Liaise with external specialists or service providers regarding
the planning and implementation of the curriculum
● Bilingual in English and Mandarin is desirable

Person
specification

● Experience with managing sustained change
● Proven strong team membership and management skills but not
necessarily as the team leader
● Interpersonal skills
● Proven self-motivated and self-directed curriculum research and
design skills
● Strong oral and written communication skills
● Commitment to valuing each student and providing an educational
environment in which they can flourish to achieve excellence
● Decision-making and problem solving
● Attention to details
● Willingness to work irregular hours, as some activities will take place in
late afternoon, evenings, or weekends
● Committed to developing own professional learning
● Resilient and self aware
● Teaching experience in a STEM field

Technical Skills

● Bachelor’s degree in engineering, or STEM field
● Strong IT skills
● Understanding of design and iterative process
● Willingness to learn new technologies
● Robotics experience in land based, air based, water based
technologies

Contact: dlibarra@isf.edu.hk

Manager of “The Hive”

Location: Cambridge, Massachusetts, U.S.A

JOB TITLE: Manager of “The Hive”

DEPARTMENT: Cambridge Public Library              

JOB CODE/POSITION #: M661-001

CIVIL SERVICE: Not subject to civil service rules and regulations

HOURS OF WORK: 37.5 hours per week. A flexible schedule is required including working some evenings, Saturdays and Sundays in support of programs and events.

UNION AFFILIATION: None

ESSENTIAL DUTIES AND RESPONSIBILITIES: The Manager of The Hive will be responsible for overseeing the day to day operations and maintenance of “The Hive,” the Cambridge Public Library’s new STEAM creativity zone/makerspace. They will provide support to and instruction for staff, volunteers, and patrons on equipment and resources in The Hive. Additionally, they will contribute to the collaborative efforts of the Library STEAM team and Cambridge STEAM Initiative. Specific duties include but are not limited to the following:

General Operations

  • Oversees the daily operations of The Hive, ensuring it is a safe and welcoming space for all, particularly for groups and individuals who are traditionally underserved or underrepresented in STEM fields
  • Engages library users in making, creating, and designing with technology and equipment
  • Ensures proper calibration, functioning, maintenance, and requisition of equipment and tools, and ventilation
  • Creates and manages the daily schedule, workflows, and duties, ensuring sufficient coverage from staff and volunteers
  • Maintains working knowledge of industry-standard graphic software applications, digital output software, 3D modeling, scanning, AR/VR production, and multimedia production, and other related technologies
  • Responsible for inventory for the space including tracking equipment and identifying and following up on any equipment needing repair or replacement
  • Improves processes and workflows to make an outstanding patron experience from project idea to execution
  • Maintains appropriate standards of behavior per the CPL Behavior Policy, ensuring mutual respect and safety in programs; enforces policies of the space and the library
  • Advises on operating budget for supplies, equipment, and services related to The Hive
  • Ensures spaces, equipment, and community use are compliant with safety measures

Extended Reality Lab and Recording Studio Space Management

  • Assists patrons in booking equipment and/or studio spaces
  • Manages patron check-in for studio bookings and set up/tear down AV recording studios between bookings
  • Ensures smooth transition and sanitization between users of the space

Instructional Services

  • Leads in-person and virtual instructions and provides assistance with use of the various technologies including 3D scanning and printing equipment, Augmented and Virtual Reality equipment, recording equipment and corresponding software programs
  • Trains staff, volunteers, and patrons on safety and operation of equipment
  • Oversees the badging process for users
  • Contributes to the development of STEAM curriculum across the libraries
  • Produces and updates educational manuals and resources for distribution to staff, volunteers, and patrons
  • Prepares and delivers technical workshops and trainings on equipment and processes
  • Advises patrons on utilizing equipment and processes for individual projects
  • Determines workshop and training needs each quarter
  • Assists in developing program and training schedule for technologies tied to The Hive across the library system
  • Creates, maintains, and disseminates The Hive instructional and appointment calendars
  • Provides technical assistance for special events and visiting maker instructors who utilize The Hive space and equipment
  • Creates an environment that is conducive to learning and appropriate for a range of learning activities
  • Supports “maker” programs in all library locations and travels to branches to assist with staff training and programs
  • Contributes to development of measurement tools and creation of reports to communicate outcomes and impacts of programs

     Leadership & Supervision

  • Supervises staff and volunteers who work in The Hive
  • Supports recruitment and hiring for staff and volunteers
  • Oversees the volunteer program for the space
  • Evaluates staff performance annually and sets goals with staff for coming year
  • Acts as a member of the Library Leadership team, attending meetings and disseminating essential information

    Communications & Training

  • Communicates effectively with the public, staff and administration and promotes both The Hive and overarching STEAM program philosophies, goals and results
  • Develops and maintains relationships and partnerships within the community to foster collaborative programs and services around creative making in the community
  • Assists with promotion of The Hive resources and services internally and externally through print and online tools
  • Hosts demonstrations for orientation and community engagement events
  • Creates content for professional development and represents the CPL on professional taskforces, at conferences, etc.
  • Attends continuing education and professional development opportunities

Strategy and Planning

  • Reaches out to the community to invite and engage a diverse group of people to participate in The Hive programs, especially residents who are under-resourced and/or underrepresented in STEM fields
  • Advances The Hive and the greater Library as destinations in the City to discover, learn, and experience new technologies and STEAM opportunities

Perform other related duties and responsibilities as assigned for the good of the department and library. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

MINIMUM REQUIREMENTS: A Bachelor’s degree required, preferably in science, technology, education or related field. 2-4 years of experience working in a makerspace setting or equivalent. Proven successful experience in science/STEAM education with a solid foundation in science, engineering, and/or math; Proficiency with digital design and fabrication tools and processes including 3D printing, laser cutting, soldering, sewing, virtual and augmented reality equipment, and other makerspace technologies. Technical sophistication including comfort with graphics and CAD applications such as Adobe Photoshop, Inkscape, Tinkercad, and Fusion 360; Experience with audio and video recording equipment and software including Adobe Audition and Premier; Ability to independently pick up new technical skills as needed; Proven successful experience in makerspace or digital fabrication education; Appreciation of and sincere desire to work in a diverse, urban setting prioritizing groups and individuals who are traditionally underserved and/or underrepresented in STEM fields; Demonstrated interpersonal skills necessary to work effectively and collaboratively with diverse groups; Ability to thrive in a working environment with constant public contact with people from all backgrounds and age groups; Ability to identify and analyze a strategic direction and to develop and implement programs and activities to address areas of community interest/need; Outstanding project management skills; Willingness to be flexible and adaptable in an environment with a lot of change; Ability to train and lead others; Ability to creatively solve problems and negotiate and handle stressful situations in a positive manner; Excellent communication skills and ability to collaborate and establish effective working relationships; Ability to frequently adopt and teach new tools, software, and technology; Willingness to seek and develop an understanding of the role, mission and functioning of a large urban public library system; Able to anticipate needs, organize work, set priorities, use time effectively, work independently, and meet deadlines; Ability to multi-task, prioritize multiple competing demands; Exceptionally self-motivated and self-directed; Exceptional customer service orientation. Ability to work with non-technically orientated end users; Experienced in external outreach with potential vendors and collaborative partners; Excellent judgment    Tact    Empathy    Patience    Maturity    Sense of humor.

PHYSICAL DEMANDS:  Physically able to operate a variety of technical equipment such as computers, scanners, printers, and mobile devices; Ability to sit and use computer workstation, including keyboard and visual display terminal, for extended periods of time; Must be able to pay close attention to details and concentrate on work; Sufficient clarity of speech and hearing or other communication capabilities to communicate effectively; Sufficient vision or other powers of observation to read printed and online materials.

WORK ENVIRONMENT:    Works in “The Hive” and other assigned areas, including branches as needed. Work is performed primarily in an indoor setting at the library, including public and shared-office spaces. Normal workshop exposure to noise, stress and interruptions.

RATE:                 $76,028 – $89,964 + excellent benefits

APPLICATION PROCEDURE:  Internal applicants submit a job bidding form and 2 copies of both your resume and letter of interest; external applicants submit both your resume and letter of interest via email to: employment@cambridgema.gov or to Personnel Dept, Room 309, City Hall, 795 Massachusetts Avenue, Cambridge MA  02139. Fax (617) 349-4312. Resume and letter of interest requested by 12/15/20. Position will remain open until filled.

THE CITY OF CAMBRIDGE IS AN AFFIRMATIVE ACTION/EQUAL OPPORTUNITY EMPLOYER.  WOMEN, MINORITIES, VETERANS, MEMBERS OF THE LGBTQ+ COMMUNITY, AND PERSONS WITH DISABILITIES ARE ENCOURAGED TO APPLY.  CITY OF CAMBRIDGE RESIDENTS ARE ESPECIALLY ENCOURAGED TO APPLY.   

Community Manager @ Hack Club

Location: Remote with travel

Hack Club is one of the most active online communities of high school hackers on the web.

We are seeking a full-time hire to own and grow the Hack Club community (11k students on our Slack) to create a wholesome, technical, and inclusive place for every burgeoning teen hacker worldwide.

Your goal: make the Hack Club Slack the best place on the internet for technical teenagers.

Founded in 2014 by a teen programmer, the mission of Hack Club is to prepare young people to make smart, ethical, and moral choices over their lifetimes by instilling in them technical aptitude and the hacker values of collaboration, integrity, helpfulness, curiosity, and an anti-B.S. mindset. We’re built by hackers, for hackers. Currently, there are Hack Clubs in 22 countries around the world. Wall Street Journal wrote about us in 2019. We are a 501(c)(3) nonprofit organization, with donors including Elon Musk, Tom Preston-Werner, and senior founders and engineers from the tech industry.

Hack Club works toward our mission through creating and fostering a new identity in high schools worldwide. Alongside the soccer players and theater kids, we aspire to create a new type of high schooler: the teenage hacker. Our goal: to become as ubiquitous, as universal, and as culturally foundational for young people today as the Girl and Boy Scouts were 70 years ago.

Students in the Hack Club community sent 62,000 messages last week and there are 850 weekly active members. In total, Hack Clubbers have posted 225k messages in the last 30 days. To see some projects Hack Clubbers built, check out what we did this summer: https://summer.hackclub.com

Couple more things on your role. You’ll:

  • Be the leader at HQ for making the Hack Club Slack a special, magical, wholesome, and growing place on the internet for technical teenagers. You will be the architect for your position and the direction the Hack Club community will be going.
  • Lead Community Team, have daily communication with them, and be a mentor to every Hack Clubber within it. Work with them to plan and execute events.
  • Act as a mentor to our community of 10,000 teenage hackers. Have 1:1 conversations with students, help beginners on their code questions, and help and inspire advanced Hack Clubbers to further improve themselves and the community
  • Hang out on the Hack Club Slack and be a positive, trend-setting influence within it, leading by example
  • Help students form meaningful friendships within the Slack. Read more on how this has happened in the past: https://gist.github.com/zachlatta/6583e7c7f80c32ba8f5b4e824180d00a
  • Be a point of contact for inquisitive parents and people who expect an adult to respond when they email

About you:

  • You’re technical, self-taught, and began learning in high school or earlier
  • You embody the values of a model Hack Clubber: collaborative, kind, high integrity, helpful, and curious
  • You’re excited to work 1:1 with high school students every day
  • You have the traits of a wonderful mentor: never condescending, never telling students how to do things, answer questions, but don’t lock students into any one specific course of action, genuinely want to see students learn and figure out things on their own
  • You played an important role in an online community when you were a teenager. You could have ran a trend-setting Tumblr, grown up on the Minecraft modding forums, created fanfiction on AO3, sold Runescape bots, ran a Club Penguin blog, been an artist on DeviantArt, been a moderator in an online MMO, created a YouTube channel when you were 12, helped grow an IRC network, or anything else along the same vein. These are all things we’re looking for, but even if you don’t think you hit these, you should apply anyway! We’re looking for a broad range of things.

Remote is OK, but you must be willing to travel on a regular basis. If remote, must have excellent communication skills with prior remote experience. If you haven’t worked remotely before, that is OK – we have an in-person office in Burlington, Vermont with 4 staff that you can join us at after quarantining for 14 days and passing a negative COVID test.

To apply, email us at slackalacker@hackclub.com with “white rabbit” in the subject line with a 1 page cover letter on your background and why you think you’d be a great fit for this position.

Compensation range: $60K – $100K, depending on experience and fit. We offer healthcare.

– Christina Asquith, COO, and Zach Latta, Executive Director

Experience Design Specialist

Location: Exploration Commons at 50 East, Carroll County Public Library in Westminster, Maryland

Experience Design Specialist

Position 1 (2 openings)                Position 2 (4 openings)

Full-time                                        Part-time

37.5 hours per week                     20 hours per week

$45,825 annually plus benefits    $24,440 annually plus benefits

Overview:

Are you enthusiastic about learning new things and teaching others? Are you looking to be a member of a customer service-oriented team that will help our community achieve their professional, educational and personal goals?

Join our team! Carroll County Public Library’s new space, Exploration Commons at 50 East (https://explorationcommons.carr.org), is seeking full and part time Experience Design Specialists who are passionate about new technologies and/or have professional cooking experience.  You will create and implement trainings and programs for a thriving maker and culinary community in our innovative and state of the art makerspace and teaching kitchen. The successful candidates will be highly motivated, able to work independently as well as with a team focused on providing superior customer service, and able to learn and share new technologies and skills.

Experience Design Specialists will plan, prepare and present training on makerspace, teaching kitchen and meeting room resources; conduct programs on a variety of makerspace and cooking concepts; create content and showcase applications of new technology for the community; work closely with educational, workforce development, and other community partners to develop content; and engage the public through a wide variety of technologies and professional-grade kitchen equipment.

Required Qualifications:

  1. Bachelor’s Degree and 1 – 2 years directly related experience
  2. Requires 90 contact hours of approved in-service training through Library Associate Training Institute (LATI) within first 2 years of employment or 9 hours of formal academic course work in library science
  3. Instructional experience preferred
  4. Proficiency with design software (Adobe Creative Cloud and Autodesk)
  5. Familiarity with the makerspace and/or kitchen equipment
  6. Highly effective communicator via email, telephone, and in person
  7. Or equivalent technical training, education, and experience

How to Apply:

Applications must be received by 11:59 pm on Saturday, November 21, 2020. Applications must be submitted online at https://library.carr.org/careers/careers.aspx.

The Carroll County Public Library is an Equal Opportunity/Affirmative Action employer. The Library’s policy is to treat all employees and applicants equally and without regard to their race, color, religion, sex, age, national origin, disability, status as a disabled veteran or veteran of the Vietnam Era. This policy is applicable to all aspects of employment, including recruitment, hiring, training and promotions. Carroll County Public Library is a drug free/smoke free workplace.

Middle School Design Thinking Specialist

Location: Chester Springs, PA, U.S.A.

Position Summary:

The ideal candidate will have a Bachelor’s degree
in educational technology and experience in
teaching and implementing 21st century
technological skills. Advanced training in coding
and Design Thinking is preferred. Primary duties
include but are not limited to teaching middle
school Design Thinking classes and providing
guidance to students on their capstone design
project. The candidate should be able to provide
expertise in integrating advanced technological
tools and Design Thinking into the curriculum.
Additionally, the candidate should be flexible,
positive, innovative, and have a strong
commitment to professional growth. The
candidate will be expected to be available to
students outside of class time and perform other
duties assigned by the Head of School.

Job Responsibilities:
• Instruct and guide middle school students
on the use of a variety of tools to increase
technology fluency and fulfill curricular
goals
• Collaborate with the director of
technology, educational technology
coordinator, and middle school faculty to
design and implement innovative lessons
around Design Thinking
• Oversee the Design Thinking curriculum
and look for new ways to promote
innovation, critical thinking, and problem
solving skills
• Actively seek partnership with
organizations and institutions of higher
learning to bring in the best practices in
Design Thinking

• Teach Design Thinking classes 5
hours/week
• Report to the Head of Middle School

Minimum Skills and Qualifications:
• At least one year of classroom teaching
experience
• Desire to work with middle school
students
• Proficient in Google Apps for Education
• Willingness and ability to learn new
programs to instruct students and
teachers
• Ability to collaborate frequently and
extensively with faculty in other
disciplines with the purpose of enhancing
the curriculum
• Experience utilizing 3D printers, laser
cutters, and other design tools
• Good presentation and written skills

Preferred Skills and Qualifications:
• 3+ years of classroom teaching experience
in an independent school
• Engineering, computer science,
architecture, or design degree or previous
work experience in these areas
• Knowledge of multiple programming
languages
• Familiarity with Design Thinking framework
• Experience in a fabrication lab or designing
and prototyping products in a fabrication
lab such as
MakerSpace/DREAMLab/IDEALab

 

Contact:
Paulsson Rajarigam
Head of Middle School
prajarigam@montgomeryschool.org

Education Manager

Location: Dubuque, Iowa, U.S.A.

Innovation & Makerspace Coordinator – National Mississippi River Museum and Aquarium 

 Full-time term position; initial 18 month appointment with strong potential to become permanent.  Flexibility on weekends, holidays and evenings is required.

Exempt/Non-Exempt:                       Non-Exempt
Department:                                         Education
Reports To:                                           Education Manager (Onsite Programs)
Staff Reporting to This Position:     Educators; Volunteers (as assigned)

 

The Innovation & Makerspace Coordinator is responsible for the educational oversight of the River Museum’s new River of Innovation exhibit. The new 9,000 ft2 gallery will open in phases. The first phase, a fully functional 19th-century belt-driven machine shop, opened in spring 2020. The second phase includes a series of hands-on interactive displays (“Innovation Currents”) as well as a makerspace/classroom.

 

The Innovation & Makerspace Coordinator will be tasked with creating new STEM-based and history-focused curriculum, and other educational materials, that can be utilized by all of the River Museum’s Educators for tours, programs, outreach, and visitor engagement. Quality programs will highlight connections to the Mississippi River through history, conservation, and STEM topics, utilizing dynamic resources of the NMRMA campus to forge meaningful connections with all audiences. Strong candidates will have a desire to use their curriculum development, interpretation, and leadership skills to support the mission and vision of the NMRMA and the entire Dubuque County Historical Society, while successfully executing new and existing education programs.

 

The Dubuque County Historical Society and its National Mississippi River Museum & Aquarium and Mathias Ham Historic Site are committed to creating a diverse and inclusive environment and are proud to be an equal opportunity employer. Applicants from populations underrepresented in the field are strongly encouraged to apply. All qualified applications will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, familial status, sexual orientation, national origin, ability, age, or veteran status.

 

Primary Duties

  • Assemble and create source material for the historical interpretation for the belt-driven machine shop, develop a STEM-based interpretational strategy for the entire River of Innovation exhibit and makerspace, and work directly with consultants, education team, volunteers, and external partners.
    • Identify signage, consumable materials, and other onsite interpretive needs, and work collaboratively to coordinate their creation and acquisition.
    • Collaborate with teammates to identify relevant training and procedural needs, writing protocols as appropriate.
    • Collaborate with Education Manager to align curriculum to core standards and mission.
    • Initiate development of K-16 formal education curriculum materials for River of Innovation, and to support makerspace topics.
    • Provide training and coordination to team of 30 educators about how to use the machines, convey safety protocols, and provide instruction on interpretive scripts and outlines.
    • Mentor staff to ensure that interpretation and makerspace curriculum are effectively delivered.
    • Implement comprehensive evaluation program in collaboration with other Education staff and evaluation consultant(s). Incorporate results-based evidence with STEM and history education programming.
    • Support daily volunteer management and training needs of interpretive volunteers in STEM-focused areas.
    • Maintain the Museum’s ongoing partnership with Dubuque Community Public Schools as it relates to this exhibit and K-12 curriculum and programming.
  • Develop and initiate a method to evaluate the success of educational programming related to the River of Innovation, specifically the Belt Driven Machine Shop, Innovation Currents exhibits, and Makerspace.
  • Assist with supervision of the Education department staff and volunteers.
    • Ensure staff acts in a cohesive manner.
    • Ensure staff follows procedures and upholds the Education Department Code of Conduct.
    • Assign responsibilities to Education staff, assist with daily tasks, and provide alternate coverage for team members as needed.
    • Coach, motivate, train, and instruct staff and volunteers.
    • Act as a visible mentor and role model at all times.
    • Provide alternate coverage for other team members as needed.
    • In collaboration with Education Manager, perform annual performance reviews for direct reports listed above.
    • Engage all Education staff and delegate as appropriate to maximize their unique and individual talents and skill sets.
    • Act as Educator On Duty (EOD) as scheduled.
    • Attend department meetings.

 

Additional Duties

  • Create, schedule, present, and evaluate exceptional and dynamic guest experiences in formal and informal settings, with an emphasis on the River of Innovation exhibit and makerspace.
    • Assist with Education programs, including but not limited to youth camps (summer camps, school’s out ed-venture, group overnights, etc.), educational events (parties, education-themed events, etc.), and group tours (guided and unguided tours, school groups, cruise boats, leisure groups, etc.)
    • Develop, coordinate, and implement education programs, events, and activities for diverse audiences of all ages, including classes, camps, overnights, volunteer programs, tours, etc.
    • Incorporate small and medium sized live animals, biological specimens, and/or historical artifacts and replicas whenever possible.
    • Lead educational programs that include options such as: arts and crafts, live animals, games, activities, artifacts, props, etc.
  • Remain comfortable, competent, and invested in history, conservation, and STEM topics to ensure redundancy and cross-training are in place.
  • Attend mandatory, prescheduled training sessions.
  • Maintain written records in accordance with established practices and departmental policies.
  • Keep all education areas clean, organized and hazard free, report maintenance needs, and perform minor maintenance tasks.
  • Engage in continued learning about animals, plants, historical artifacts, and STEM components of institutional collection.
  • Maintain working relationships with local and regional educational organizations to foster collaborations.
  • Other duties as assigned.

 

Requirements

  • Relevant college course work and/or a Bachelor’s degree with an emphasis in museum studies, education, biology, chemistry, engineering, environmental science, ecology, history, anthropology, or related field is strongly preferred.
  • Prior exposure to history, conservation, and STEM education concepts and curriculum development in PreK-16 school and/or informal learning setting is strongly preferred.
  • Will typically have paid education experience in formal education and/or informal learning (aquarium, zoo, nature center, science museum, history museum, makerspace) setting.
  • Must possess natural curiosity to identify and creatively facilitate strategies which engage audiences with making and design.
  • Must possess passion and interest in design, the arts, design and making across multiple fabrication domains.
  • Must show an interest in developing themselves and demonstrating leadership within the informal education field.
  • Must have familiarity with computers and the Microsoft Office suite of programs.
  • Must hold or be able to possess an Iowa, Wisconsin or Illinois driver’s license within 3 months of hire.
  • Must be capable of holding certification in First Aid and CPR.
  • Must demonstrate superb team-building skills with an ability to instill a positive and productive attitude in others.
  • Must learn quickly and be self-motivated to elevate personal skill set.
  • Must possess exemplary decision-making and problem-solving skills.
  • Must demonstrate the ability to work with all people in a positive and productive manner at all times.
  • Must possess the ability to adapt quickly and be flexible in any scenario, as well as maintain considerable patience.
  • Must be capable of dealing with emergencies calmly and efficiently.
  • Must be able to read, write, and speak the English language.
  • Must be comfortable around the water, and indoors and outdoors in any weather.
  • Must possess strength and endurance to perform the physical demands of all listed duties with or without accommodation.
  • Final candidates will be subject to a reference and background check.

 

Diversity, Equity and Inclusion

  • Exposure to various cultures, geographies, nationalities, ethnicities and points of view, appreciating the basis of each person’s worldview;
  • Exposure to various economic sectors in order to appreciate the vastness of experience and expertise of others outside their field of interest, such as financial, manufacturing, technology, government, natural resources, education, etc.;
  • Demonstrate respect for committing to local, on-the-ground involvement with people, communities and cultures, with awareness and sensitivity to their economic realities; and
  • Understanding of Iowa’s unique history, heritage and culture; aptitude and capability to work closely with communities large or small, rural or urban, etc.

 

How To Apply

To learn more, visit www.rivermuseum.com/apply.  Apply by emailing your resume, cover letter, and references to apply@rivermuseum.com. Apply in person at 350 E. Third St., Dubuque, IA 52001.  Please contact Jonathan Ismail, jismail@rivermusuem.com or 563.557.9545 ext 212 with any questions about this position or for more information.